![]() Rimworld has many pawns and a big map so going multi on that plays like a co op rts. So if there was multiplayer, there has to be some benefit. Personally? If it was myself and another in a single city, I would be bored real fast with having so much less to do. The last Sim City sort of tried this, their one good part of it where cities would do business with each other. Perhaps modifiers on the map.Īs a means of play, it The Last Autumn with the docks is an example that can represent faux multiplayer where imagine another player shipping the goods. Coal thumpers sort of hurt this concept, but one city might have better coal sources, another steel. Discover a city-survival game set 30 years after an apocalyptic blizzard ravaged Earth, transforming our world into a harsh, icy wasteland. As in the single player, all the emotional elements intended by the developers are coming to their rights. It’s not planned to publish the game in any form of multiplayer. It in fact probably would be detrimental as one person takes control while another watches.įor frostpunk to really be enjoyable multiplayer, I think that it would need to work via players having separate cities able to support eachother, think sim cities. However, a certain request from the community won’t be implemented: Frostpunk is and remains a single player title. So there isnt much usage or benefit to a multiplayer. Frostpunk is a City-Building game where you try to contruct a base or city, and the elements within that city are your own worst enemy, like the people's happiness, food supply or warmth. The problem is much of frostpunk is waiting and planning. Frostpunk is not a base building game, like C&C or Starcraft.
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